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Video Game Spaces: Image, Play, and Structure in 3D Worlds
Michael Nitsche
© 2008 Massachusetts Institute of Technology
All rights reserved. No part of this book may be reproduced in any form by any
electronic or mechanical means (including photocopying, recording, or information
storage and retrieval) without permission in writing from the publisher.
An exploration of how we see, use, and make sense of modern video gameworlds. For more information, or to purchase this title, visit http://mitpress.mit.edu/0262141019
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